Per-map scores for one match
Map-by-map results (half/overtime splits included when known), ordered by map number. Unknown match id yields an empty list. Enveloped: `{"data": [MapResult, ...], "meta": {...}}` (not cursor-paginated; `next_cursor` is null).
Map-by-map results (half/overtime splits included when known), ordered by map number. Unknown match id yields an empty list. Enveloped: {"data": [MapResult, ...], "meta": {...}} (not cursor-paginated; next_cursor is null).
Primary auth (live). Authorization: Bearer <api-key> — the header takes precedence over the query fallback. The raw key is hashed (SHA-256, hex) and looked up in api.keys.key_hash; the raw value is never stored.
In: header
Path Parameters
Game slug. cs2 is the only populated title today; an un-onboarded game 404s cleanly.
Resource identifier — either a UUID or the resource's human-readable slug, scoped to {game}. /v1/cs2/teams/natus-vincere and /v1/cs2/teams/019f23d1-fb5c-7987-b522-47c3a5e72111 address the same row, so you can go straight from a slug you already have without first looking up its id.
Slugs work on teams, players and tournaments. Matches have no slug, so a match id must be a UUID. Either way, an identifier that resolves to nothing returns 404 not_found.
Response Body
application/json
application/json
application/json
application/json
curl -X GET "https://example.com/v1/cs2/matches/019f2858-e253-7f3d-bdff-bc7738bd1036/maps"{ "data": [ { "id": "019f438a-abae-7b52-b611-da0071e036e9", "match_id": "019f3d18-c15f-7319-81a7-343e8a80a578", "map_number": 1, "map_name": "de_mirage", "score_a": 13, "score_b": 8, "first_half_a": 6, "first_half_b": 6, "second_half_a": 7, "second_half_b": 2, "overtime_a": null, "overtime_b": null, "created_at": "2026-07-08T21:03:09.317112Z", "updated_at": "2026-07-22T20:56:17.928167Z" }, { "id": "019f438a-abae-7393-b1cf-5547bf8450e3", "match_id": "019f3d18-c15f-7319-81a7-343e8a80a578", "map_number": 2, "map_name": "de_nuke", "score_a": 13, "score_b": 11, "first_half_a": 10, "first_half_b": 2, "second_half_a": 3, "second_half_b": 9, "overtime_a": null, "overtime_b": null, "created_at": "2026-07-08T21:03:09.317112Z", "updated_at": "2026-07-22T20:56:17.928167Z" } ], "meta": { "count": 2, "next_cursor": null }}{ "error": { "code": "not_found", "message": "not found", "request_id": "019f3d18-c15f-7319-81a7-343e8a80a578" }}{ "error": { "code": "not_found", "message": "not found", "request_id": "019f3d18-c15f-7319-81a7-343e8a80a578" }}{ "error": { "code": "not_found", "message": "not found", "request_id": "019f3d18-c15f-7319-81a7-343e8a80a578" }}A single match GET
One match by id, with the same fields as a list row minus the denormalised names — a detail row carries bare `team_a_id`/`team_b_id`/`tournament_id`, so resolve those separately or read them off the list route instead. The `data_available` flags tell you which sub-resources (`maps`, `stats`, `vetoes`, `rounds`, `depth`) actually exist for this match, so you can skip requests that would return an empty list.
Round-by-round team stats for one match GET
Per-team, per-round CS2 breakdown — two rows per round (one per team): side, win, economy, equipment, opening duels, trades, clutches, bomb events, KAST, utility. Ordered by map number, then round number, then side. Team-level (not per-player). Unknown match id yields an empty list. Enveloped: `{"data": [RoundTeamStat, ...], "meta": {...}}` (not cursor-paginated; `next_cursor` is null).